Honours BFAA Game Design and Development

The Honours BFAA in Game Design and Development degree requires 20.0 credits, of which no more than 7.0 credits may be at the 100 level and at least 9.0 credits must be at the senior level. The program consists of 13.0 credits in Game Design and Development, including 11.0 credits of required courses, 2.0 credits of additional program requirements.  

Required BFAA Courses:  

A. 11.0 credits including:
DD101 - Game Design Foundations
DD102 - Analog Game Design
DD151 - Visual Design for Games
DD152 - Sound Design for Games
DD220 - Meaningful Interactions
DD261 - Introduction to Digital Game Development
DD262 - Web Game Development   
DD300 - Ethics in Game Design;
DD350 - Project Management or MB381 - Information Systems Project Management;
DD361 - Advanced Digital Game Development
DD362 - Mobile Game Development    
DD411 - Capstone in Games Entrepreneurship    
DD451* - Capstone in Critical Game Design I
DD452* - Capstone in Critical Game Design II
DMJN202 - Cross-Media Storytelling
DMJN252/HR252 - Designing Digital and Social Media
DMJN313/OL313 - Public Speaking
MB115 - Information Technology
OL224/PD224 - Organizational Leadership
UX303 - Research in User Experience Design

B. 1.0 required credit (2 x 0.5-credit courses) must be completed from the following list of courses:
CC210 - Psychology of Crime
CC311 - Crime, Media and the Law
DD312 - Special Topics
DD412 - Special Topics
DD441 - Gamification and Gameful Design
DMJN327/MX327 - Social Documentary
EN201 - Children's Literature
EN210 - Literature and Social Change
EN285 - Tween Literature and Culture
EN286 - Young Adult Literature
EN304 - Technical Writing
EN381 - Gaming and Narrative Theory
HS219/HR219 - Critical Disabilities Studies
KS215 - Game Cultures
OL365 - Influence, Persuasion and Negotiation
UX300 - Information Design
WS203 - Girls, Women and Popular Culture
YC208/ID208 - Indigenous Play and Games
YC326/SOJE326 - Children, Toys and Media

C. 1.0 required credit from Other Disciplines (2 x 0.5-credit courses) must be completed from the following list:
CC100 - Introduction to Criminology
CP104 - Introduction to Programming
HS101 - Physical Determinants of Health
ID120/SOJE120 - Introduction to Indigenous Studies
MB105 - Business in a Networked Society
OL140 - Leadership Foundations
PS101 - Introduction to Psychology I
PS102 - Introduction to Psychology II
SOJE100 - The Engaged Citizen: Social and Environmental Justice in the 21st Century
UX100 - Design Thinking I: Foundations
UX103 - UX Strategy

D. Degree Program Electives: An additional 7.0 credits toward the degree total of 20.0 credits. All students in the program must successfully complete the Foundations curriculum: BF190, BF199, BF290, BF299.

Additional Information
 
Program Regulations

  1. Refer to the University Regulations chapter for progression and course regulations and the earlier section regarding Regulations for All Honours Programs.

  2. Progression/Graduation:
    Students must achieve a cumulative GPA of 5.00 (C) overall and 5.00 (C) in the Game Design and Development program to progress into Year 2 and Year 3.

    Progression from Year 3  into Year 4 requires a cumulative GPA of 5.00 overall (C) and an Honours GPA of 7.00 (B-) in the Game Design and Development program. Students who do not meet Honours progression requirements are permitted to proceed to Year 4 only at the discretion of the Game Design and Development Program Co-ordinator.  

    Students who do not meet progression requirements will be placed in the General Bachelor of Arts without designation.  Students who do not meet Honours progression requirements after completion of 15.0 credits and who meet graduation requirements for the General Bachelor of Arts Degree without designation may choose to graduate from the Faculty of Human and Social Sciences with the General Bachelor of Arts Degree without designation.

    Students must achieve a 5.0 (C) overall and an Honours GPA of 7.00 (B-) in the Game Design and Development program in order to graduate with the Honours Bachelor of Fine Arts in Game Design and Development degree.  

    A student who has completed the course/program requirements of the Game Design and Development Degree program, but who has not obtained the necessary GPA, may elect to receive a General Bachelor of Arts without designation from the Faculty of Human and Social Sciences.

 
Program Note

 

  1. OL140 is strongly recommended as preparation for OL224.

 

Senate/Editorial Changes

Editorial Revision June 4, 2019: Yearly credit minimums deleted; effective immediately.