Capstone in Critical Game Design I
1.0 Credit - Fall
In this senior capstone course, the first in a two-part series continued in DD452*, students will critically design and develop a novel game in a simulated studio environment. Using design values and goals, students will integrate theory with practice as they iteratively develop game mechanics and dynamics, create prototypes, conduct playtests, and produce an initial build of a game for critical peer feedback.
Additional Course Information
- DD300, DD361, registration status: Year 4 Honours Game Design and Development.
- 6 classroom/lab hours