Visual Design for Games
0.5 Credit

Hours per week:
  • Lecture/Discussion: 3

Visual Design for Games introduces students to two- and three-dimensional design practices for analog and digital game design. Topics include wireframing, paper prototyping, card design, user interface design, object textures, and 3D modelling. By the end of this course students will be able create 2D and 3D assets for their analog or digital games.

Additional Course Information
Registration status: Honours GDD program.
Computer Lab