Critical Game Design I
0.5 Credit

Hours per week:
  • Lecture/Discussion: 3

This course introduces students to critical game design. To design a game critically means using the mechanics, dynamics, and aesthetics of a game to express particular ideas, beliefs, and values. In Critical Game Design I students are introduced to fundamental critical game design practices emphasizing the relationship between rules, interactions, and aesthetics in the communication of particular values. Students will study theory and skills relating to the conception, development and documentation of analog games and initiate a critically-designed analog game project.

Additional Course Information
DD101 and registration status: Honours GDD program or GDD specialization.