DD452
Capstone in Critical Game Design II
1.0 Credit - Winter

In this second stage of the senior capstone students will take prototypes created in DD451* and develop them into commercial-quality games. Using iterative design principles, students will engage in numerous sprints, developing, playtesting and redeveloping their prototypes as they receive client and player feedback. While the preceding capstone course emphasizes ideation and prototype development, this course focuses on development, playtesting, and marketing/promotion as students seek to create games that meet the clients needs while also remaining critical in nature.

Additional Course Information
Prerequisites
DD451*, registration status: Year 4 Honours Game Design and Development.
Exclusions
DD410.
Notes
6 classroom/lab hours